
LumberCraft
A downloadable game for Windows and Linux
Looking for a simpler life, you decide to move to Oakwood City.
What you choose to do here - is now up to you.
Explore the world, build your own house, fell trees to make a fortune!
A lumber tycoon inspired project
THIS IS A PROTOTYPE! A LOT OF THINGS MIGHT CHANGE LATER!
LumberCraft is a sandbox based around cutting trees and exploring the vast world full of secrets, people, and collectables that you can show off to your friends!
Explore the world and its hidden places

Start a wood processing factory

Build your house out of any wood you can gather

Collect special items that'll make your work easier, or just look neat in your collection!

LumberCraft is a working title. Will probably be renamed to Oakwood City later.
Lumber Tycoon 2 is used merely as inspiration for certain mechanics that might not even make it to the final game! This game does not mean to copy, steal, or otherwise claim its gameplay and mechanics as original.
| Updated | 10 days ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | Windows, Linux |
| Author | Sam Crosscat |
| Genre | Simulation |
| Made with | Godot |
| Tags | Godot, Relaxing, Sandbox, secrets, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Links | Discord |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- First Release12 days ago




Comments
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I enjoyed this! Lumber Tycoon 2 is very nostalgic for me, and it's good to see an alternative that's basically the same but doesn't require Roblox. That being said, I do have a lot of feedback.
Major issues
Medium issues
Minor issues
All of this being said, I'm genuinely very excited to follow this game's development. The lack of vehicles is literally the only reason I'm not already sinking a few hours into this for some mindless fun - every other complaint is minor compared to the lack of vehicles. Right now playing this just makes me want to play Lumber Tycoon 2, but hopefully with some improvements it can stand on its own as a great version of the same formula.
(Also, while I'm here... could you update Better Overclocking to the latest Satisfactory patch? It's broken at the moment, I came to your Discord to ask about it and found this game instead :P)
Thank you! Reviewing your feedback:
Vehicles: Trucks are coming, it’s one of the first things that will be out with the next update. Working on them as we speak actually. There’s currently not much reason to process wood in the first place so prices are overtuned to be barely-profitable.
Graphical bugs: Honestly not sure what might be causing that… it’s the default export for linux so maybe there’s something wrong with the engine or it’s an unfortunate issue. I don’t have a steam machine or any steam hardware, so i can’t exactly test with accurate conditions.
Wood seller collision: Yep! The wood seller is for now set to be like that, it will be changed later once i figure out how exactly i want it to work.
Plots: Currently, the plot center itself also counts as an “extension”, though i’ll probably update that later. If that’s what you mean - in the code it shouldn’t be possible for an accidental counter increase to happen.
Wood ungrabbable: An unfortunate issue with the current processor implementation, you can remove the processor so that it finishes the refining and gives you back the wood.
Slopes: That’s odd, i was sure i adjusted the slope climb for the player character so that it doesn’t happen. Maybe it’s just windows vs linux floating point issue..
Dialogue LMB skip: Will implement! Thank you for letting me know.
Void: Godot moment, i think the volumetric fog that i used as the “void” was never intended to be used like that. It will be changed.
Plots: The UI is currently a bit raw in terms of everything. The button text will show the price and “clickability” will update dynamically in the future.
BO: Lol, will update soon.
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